![]() In the game, you need to spend money to upgrade your character fully or just do it by playing for nearly a decade. Everyone, from players and critics, has panned the game for its excessive use of loot boxes. Probably the most popular example of greedy microtransactions right now is Diablo Immortal. This practice has increased so much that governments of countries are now intervening to control it. However, gaming companies are still heavily using loot boxes in most of their titles. The studio, which is based in Taiwan, later started selling a DRM-free version of Devotion on its own storefront.Almost no one in the player community likes microtransactions, and the mechanic gets a lot of criticism. Publisher Indievent lost its license to sell Devotion in China, leading it to cut ties with developer Red Candle Games, which included a blatant dig at Xi in the game itself. It's not the first time a game developer has run into issues with Chinese regulators over a Winnie the Pooh reference. Engadget has contacted Blizzard for comment. ![]() NetEase declined to comment to the Financial Times. China is the biggest gaming market on the planet and not being able to release Diablo Immortal there would likely have a severe impact on the game's expected revenues. According to reports, it raked in $24 million in two weeks as a result of its aggressive approach to monetization. The PC and mobile title debuted in other territories this month. It promised players an "exclusive thank-you package containing legendary equipment" as a makegood for the delay. Currently, Diablo Immortal does not have a release date in China, though NetEase still expects to ship the game in the country.
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